Animator.StringToHash

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Declaration

public static int StringToHash(string name);

Parameters

name The string to convert to an id.

Returns

int The hash of the input string.

Description

Generates a parameter id from a string.

This method uses CRC32 to generate an id from a string. Use a generated id to optimize assigning and retrieving parameters. A generated id is valid as long as the input string doesn't change. This means that a generated id persists between sessions and can be used for networking.

using UnityEngine;

// Press the space key in Play Mode to switch to the Bounce state.

[RequireComponent(typeof(Animator))]
public class AnimatorPlayExample : MonoBehaviour
{
    // The Animator component on the GameObject this script is attached to.
    Animator m_Animator;

    // Cache the hash of the bounce state.
    int m_BounceStateHash;

    void Start()
    {
        m_Animator = GetComponent<Animator>();
        m_BounceStateHash = Animator.StringToHash("Base Layer.Bounce");
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            // Play Bounce but start at a quarter of the way through
            m_Animator.Play(m_BounceStateHash, 0, 0.25f);
        }
    }
}

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