stateName | The state name. |
stateNameHash | The state hash name. If stateNameHash is 0, it changes the current state time. |
layer | The layer index. If layer is -1, it plays the first state with the given state name or hash. |
fixedTime | The time offset (in seconds). |
Plays a state.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run
state in the Base Layer
, the name is Base Layer.Run
.
When you use the stateName
parameter, this method calls Animator.StringToHash internally. If you use this method with the same stateName
often, precompute the hash and use the stateHashName
parameter to improve performance.
Additional resources: Animator.StringToHash for how to get a hash from the name.