Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GameObjectRecorder.SaveToClip

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Declaration

public void SaveToClip(AnimationClip clip);

Declaration

public void SaveToClip(AnimationClip clip, float fps);

Declaration

public void SaveToClip(AnimationClip clip, float fps, Animations.CurveFilterOptions filterOptions);

Parameters

clip The destination clip. If this clip has animation curves, they will be removed.
fps The frames per second (FPS) for the clip. If no value is specified, by default, this method uses 60 FPS.
filterOptions The filtering options for processing the animation curves when saved to the destination clip. If no options are specified, by default, this method filters out irrelevant keys by applying a light compression of 0.5 for positionError, rotationError, scaleError and floatError.

Description

Saves recorded animation to a destination clip.

Note: This method computes the tangents.