Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimatorControllerPlayable.PlayInFixedTime

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Declaration

public void PlayInFixedTime(string stateName, int layer = -1, float fixedTime = float.NegativeInfinity);

Declaration

public void PlayInFixedTime(int stateNameHash, int layer = -1, float fixedTime = float.NegativeInfinity);

Parameters

stateName The state name.
stateNameHash The state hash name. If stateNameHash is 0, it changes the current state time.
layer The layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTime The time offset (in seconds).

Description

Plays a state.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

Additional resources: Animator.StringToHash for how to get a hash from the name.