stateName | The state name. |
stateNameHash | The state hash name. If stateNameHash is 0, it changes the current state time. |
layer | The layer index. If layer is -1, it plays the first state with the given state name or hash. |
fixedTime | The time offset (in seconds). |
Plays a state.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run
state in the Base Layer
, the name is Base Layer.Run
.
Additional resources: Animator.StringToHash for how to get a hash from the name.