Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AccessibilityHierarchy.MoveNode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool MoveNode(Accessibility.AccessibilityNode node, Accessibility.AccessibilityNode newParent, int newChildIndex);

Parameters

node The node to move.
newParent The new parent of the moved node, or null if the moved node should be made into a root node.
newChildIndex An optional zero-based index for positioning the moved node in the new parent's children list, or in the list of roots if the node is becoming a root node. If the index is not provided or is invalid, the moved node will be the last child of its parent.

Returns

bool Whether the node was successfully moved.

Description

Moves the node elsewhere in the hierarchy, which causes the given node to be parented by a different node in the hierarchy. An optional index can be supplied for specifying the position within the list of children the moved node should take (zero-based). If no index is supplied, the node is added as the last child of the new parent by default.
Root nodes can be moved elsewhere in the hierarchy, therefore ceasing to be a root. Non-root nodes can be moved to become a root node by providing null as the new parent node.

Warning: The moving operation is costly as many checks have to be executed to guarantee the integrity of the hierarchy. Therefore this operation should not be done excessively as it may affect performance.