Topic | Description |
---|---|
Assets and media | An overview of assets and media in Unity. |
Working with GameObjects | An overview of how to work with GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Working with scenes | An overview of how to work with scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary |
Learn about how to use cameras in Unity. |
Input | Learn about how to handle input in Unity. |
User interface (UI) | Learn how to work with user interfaces in Unity. |
2D game development | Learn how to create 2D games in Unity. |
Troubleshooting | An overview of some common issues. |