float The value of the real element.
Convenience function to convert to float.
The method is equivalent to ((PlistElementReal) el).value
. Throws exception if the element is not PlistElementReal.
using System; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistElementAsRealExample { [PostProcessBuild] public static void AsRealExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;
// Retrieve an Info.plist element and convert it to "float" using the helper AsReal method // If the provided element doesn't exist, an exception will be thrown float exampleFloat = rootDict["ExampleFloat"].AsReal(); // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } } }