PlistElementArray The element as PlistElementArray.
Convenience function to convert to array element.
The method is equivalent to (PlistElementArray) el
. Throws exception if the element is not PlistElementArray.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistElementAsArrayExample { [PostProcessBuild] public static void AsArrayExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;
// Retrieve the supported orientations entry (which is called "UISupportedInterfaceOrientations" in the plist) var orientations = rootDict["UISupportedInterfaceOrientations"];
// Use the AsArray helper method to convert the element to an array PlistElementArray orientationsArray = orientations.AsArray(); // Add Portrait and PortraitUpsideDown as additional supported orientations orientationsArray.AddString("UIInterfaceOrientationPortrait"); orientationsArray.AddString("UIInterfaceOrientationPortraitUpsideDown");
// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }