Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Eyes.TryGetFixationPoint

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Declaration

public bool TryGetFixationPoint(out Vector3 fixationPoint);

Parameters

fixationPoint A Vector3 struct that is filled in with the fixation position.

Returns

bool true if eyes can be queried for the fixation point; otherwise false.

Description

Gets the point represents the convergence of the line of sight for both eyes.