Gets the current, user selected verson control Plugin.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/GetActivePlugin")] public static void ExampleGetActivePlugin() { Plugin plugin; plugin = Provider.GetActivePlugin(); Debug.Log(plugin.name); } }
The code above fetches the name of the currently used version control system.