Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Provider.CheckoutIsValid

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Declaration

public static bool CheckoutIsValid(VersionControl.AssetList assets);

Declaration

public static bool CheckoutIsValid(VersionControl.Asset asset);

Declaration

public static bool CheckoutIsValid(VersionControl.AssetList assets, VersionControl.CheckoutMode mode);

Declaration

public static bool CheckoutIsValid(VersionControl.Asset asset, VersionControl.CheckoutMode mode);

Parameters

assets List of assets.
asset Single asset.
mode Specify to check only asset files, meta files or both.

Description

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.

The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); } }

The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.