Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Vector3.operator !=

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public static bool operator !=(Vector3 lhs, Vector3 rhs);

Description

Returns true if vectors are different.

Very close vectors are treated as being equal.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other;

void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } } }