Version: Unity 6 (6000.0)
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VFXManager.ProcessCameraCommand

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Obsolete Use ProcessCameraCommand with CullingResults to allow culling of VFX per camera.

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd);
Obsolete Use ProcessCameraCommand with CullingResults to allow culling of VFX per camera.

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd, VFX.VFXCameraXRSettings camXRSettings);

Parameters

cam The Camera to process the VFX commands for.
cmd The CommandBuffer to push commands to (can be null).
camXRSettings The XR settings that the Visual Effect Graph uses to process the Camera commands.

Description

Use this method to process per-Camera VFX commands for the current frame.

The current Scriptable Render Pipeline implementation is responsible for calling this function. The High Definition and Universal Render Pipelines implement this call but you must do it manually if you create your own Scriptable Render Pipeline.

Additional resources: VFXManager.PrepareCamera.