Undo.SetCurrentGroupName

Declaration

public static void SetCurrentGroupName(string name);

Parameters

name New name of the current undo group.

Description

Set the name of the current undo group.

Setting a name manually will override an implicitly generated name for the group.

Additional resources: Undo.GetCurrentGroupName.

using UnityEditor;
using UnityEngine;

public class ResetPositionForSelectedGameObjectsExample : MonoBehaviour
{
    [MenuItem("MyMenu/Reset Positions of Selected GameObjects")]
    static void ResetPositionForSelectedGameObjects()
    {
        Undo.SetCurrentGroupName("Zero out selected gameObjects");
        int group = Undo.GetCurrentGroup();

        Undo.RecordObjects(Selection.transforms, "transform selected objects");

        foreach (Transform t in Selection.transforms)
        {
            t.position = Vector3.zero;
        }

        Undo.CollapseUndoOperations(group);
    }
}

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