Version: Unity 6 Preview (6000.0)
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  • C#

Tilemap.GetCellCenterLocal

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Declaration

public Vector3 GetCellCenterLocal(Vector3Int position);

Parameters

position Grid cell position.

Returns

Vector3 Returns the center of the cell transformed into local space coordinates.

Description

Gets the logical center coordinate of a Grid cell in local space. The logical center for a cell of the Tilemap is defined by the Tile Anchor of the Tilemap.

In a rectangular grid layout, a call to GridLayout.CellToLocal with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. While mathematically correct, you may prefer the center of the cell, for example when instantiating a GameObject into the grid.

// Snap the GameObject to parent Tilemap center of cell
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { void Start() { Tilemap tilemap = transform.parent.GetComponent<Tilemap>(); Vector3Int cellPosition = tilemap.LocalToCell(transform.localPosition); transform.localPosition = tilemap.GetCellCenterLocal(cellPosition); } }