Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

StateMachineBehaviour.OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)

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Parameters

animator The Animator evaluating this state machine.
animatorStateInfo Information about the entered state.
layerIndex The current layer being evaluated.

Description

Invoked on the first update frame when a state machine evaluates this state. Implement this message to react to a new state starting.

OnStateEnter is invoked when a transition to a state is initiated. It will be invoked after OnStateUpdate of the current state.
Note: OnStateEnter may be invoked multiple times on the same state if that state is synchronized on multiple layers.