Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

StateMachineBehaviour.OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)

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Parameters

animator The Animator evaluating this state machine.
animatorStateInfo Information about the state being evaluated.
layerIndex The current layer being evaluated.

Description

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.

OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.