SceneView.LookAtDirect

Declaration

public void LookAtDirect(Vector3 point, Quaternion direction);

Declaration

public void LookAtDirect(Vector3 point, Quaternion direction, float newSize);

Parameters

point The position in world space to frame.
direction The direction from which the Scene view should view the point.
newSize The amount of camera zoom. Sets size.

Description

LookAt without animating the scene movement.


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