Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RenderingLayerMask.RenderingLayerToName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static string RenderingLayerToName(int layer);

Parameters

layer Provide a layer index.

Returns

string Returns empty string if not found.

Description

Given a rendering layer index, returns the name of the layer as defined in the Tags and Layers manager.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { void Start() { // Prints the name of the rendering layer 1

Debug.Log(RenderingLayerMask.RenderingLayerToName(1)); } }