Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SphericalHarmonicsL2.Evaluate

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Declaration

public void Evaluate(Vector3[] directions, Color[] results);

Parameters

directions Array of normalized directions in which to evaluate the spherical harmonics.
results Output array for the evaluated values. The order of the results is the same as the directions array.

Description

Evaluates the spherical harmonics for each given direction. The directions and results arrays must have the same size.

using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2);

Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2];

sh2.Evaluate(directions, results); } }