Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Method group is Obsolete

Profiler.GetTotalReservedMemory

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Obsolete GetTotalReservedMemory has been deprecated since it is limited to 4GB. Please use GetTotalReservedMemoryLong() instead.

Declaration

public static uint GetTotalReservedMemory();

Description

Returns the amount of reserved system memory.

Unity requests the amount of memory that the game will use. GetTotalReservedMemory is the full amount that Unity currently has. Part of this memory is used by the game using GetTotalAllocatedMemory, and the remainer is stored and unused.

Additional resources: GetTotalAllocatedMemory, GetTotalUnusedReservedMemory.