Version: Unity 6 Preview (6000.0)
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  • C#

Plane.Set3Points

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Declaration

public void Set3Points(Vector3 a, Vector3 b, Vector3 c);

Parameters

a First point in clockwise order.
b Second point in clockwise order.
c Third point in clockwise order.

Description

Sets a plane using three points that lie within it. The points go around clockwise as you look down on the top surface of the plane.

Additional resources: SetNormalAndPosition.