Version: Unity 6 Preview (6000.0)
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Physics.OverlapCapsule

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Declaration

public static Collider[] OverlapCapsule(Vector3 point0, Vector3 point1, float radius, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

point0 The center of the sphere at the start of the capsule.
point1 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

Collider[] Colliders touching or inside the capsule.

Description

Check the given capsule against the physics world and return all overlapping colliders.