Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ParticleSystem.Particle.position

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 position;

Description

The position of the particle.

The position is defined relative to the simulation space (ie, world space or local space) set by the simulationSpace property. You can use Transform.TransformPoint and Transform.InverseTransformPoint to convert points between local and world space as necessary.