Version: Unity 6 Preview (6000.0)
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  • C#

Mesh.MeshData.GetNormals

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Declaration

public void GetNormals(NativeArray<Vector3> outNormals);

Parameters

outNormals The destination vertex normals array.

Description

Populates an array with the vertex normals from the MeshData.

The destination array must have at least vertexCount elements. The normal at each index corresponds to the vertex with the same index. Vertex normal data will be converted into Vector3 format if needed. Additional resources: Mesh.GetNormals, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.