Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Mesh.GetVertexAttributeFormat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Rendering.VertexAttributeFormat GetVertexAttributeFormat(Rendering.VertexAttribute attr);

Parameters

attr Vertex data attribute to check for.

Returns

VertexAttributeFormat Format of the data attribute.

Description

Get format of a specific vertex data attribute on this Mesh.

Meshes usually use a known format for data layout, for example, a normal is a Vector3 by default. But meshes can use different vertex data formats, for example colors32 and colors set up vertex color in different formats. You can use this function to query this format.

Additional resources: VertexAttribute, HasVertexAttribute, GetVertexAttributeDimension, GetVertexAttributes.