Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Menu.GetChecked

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool GetChecked(string menuPath);

Description

Gets the check status of a menu item.

    using UnityEditor;
    using UnityEngine;

public class CheckMenuTest: MonoBehaviour { // Add a menu item named "MenuTest" to MyMenu in the main menu. [MenuItem("MyMenu/MenuTest")] static void DoSomething() { Debug.Log("A placeholder menu item."); } // Add a menu item that you can click to add a check to the "MenuTest" menu item in MyMenu in the main menu. [MenuItem("MyMenu/Check menu item")] static void CheckMenu() { Menu.SetChecked("MyMenu/MenuTest", true); Debug.Log("Checked 'MenuTest'"); } // Add a menu item that you can click to clear the check from the "MenuTest" menu item in MyMenu in the main menu. [MenuItem("MyMenu/Clear check from menu")] static void ClearCheck() { Menu.SetChecked("MyMenu/MenuTest", false); Debug.Log("Cleared check from menu"); }

// Add a menu item that you can click to determine if the "MenuTest" in the main menu is checked. [MenuItem("MyMenu/Is MenuTest checked?")] static void GetChecked() { if (Menu.GetChecked("MyMenu/MenuTest")) { Debug.Log("MenuTest is checked"); } else { Debug.Log("MenuTest is not checked"); } } }