Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Matrix4x4.MultiplyPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Vector3 MultiplyPoint(Vector3 point);

Description

Transforms a position by this matrix (generic).

Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well.

Additional resources: MultiplyPoint3x4, MultiplyVector.

using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Find our current location in the camera's projection space. Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position); } }