Version: Unity 6 Preview (6000.0)
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  • C#

LineRenderer.textureScale

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public Vector2 textureScale;

Description

A multiplier for the UV coordinates of the line texture.

using UnityEngine;
using System.Collections;
using UnityEditor;

[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { public LineTextureMode textureMode = LineTextureMode.Stretch; public float textureScale = 1.0f; private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -1.0f, 0.0f); positions[1] = new Vector3(0.0f, -0.5f, 0.0f); positions[2] = new Vector3(2.0f, -1.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); }

void Update() { lr.textureMode = textureMode; lr.textureScale = new Vector2(textureScale, 1.0f); }

void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch;

GUI.Label(new Rect(25, 60, 200, 30), "Texture Scale"); textureScale = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), textureScale, 0.1f, 4.0f); } }