Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TransformAccess.SetLocalPositionAndRotation

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Declaration

public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation);

Description

Sets the position and rotation of the transform in local space relative to its parent transform.

When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to localPosition and localRotation individually.

If the transform has no parent, then calling this is equivalent to calling SetPositionAndRotation.