Version: Unity 6 Preview (6000.0)
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  • C#

HandleUtility.WorldToGUIPointWithDepth

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Declaration

public static Vector3 WorldToGUIPointWithDepth(Vector3 world);

Parameters

world Point in world space.

Returns

Vector3 A Vector3 where the x and y values relate to the 2D GUI position. The z value is the distance in world units from the camera.

Description

Convert a world space point to a 2D GUI position.

Uses the current camera to calculate the projection.

Additional resources: WorldToGUIPoint. GUIPointToWorldRay, RaySnap.