Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

HandleUtility.WorldPointToSizedRect

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Declaration

public static Rect WorldPointToSizedRect(Vector3 position, GUIContent content, GUIStyle style);

Parameters

position The world-space position to use.
content The content to make room for.
style The style to use. The style's alignment.

Description

Calculate a rectangle to display a 2D GUI element near a projected point in 3D space.

This function is useful when 3D objects need labels or other 2D controls that follow them around in 3D space as the camera moves.