Version: Unity 6 Preview (6000.0)
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  • C#

HandleUtility.PlaceObjectDelegate

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Declaration

public delegate bool PlaceObjectDelegate(Vector2 guiPosition, out Vector3 position, out Vector3 normal);

Parameters

guiPosition The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases.
position Returns the nearest intersected point to a ray cast from the guiPosition into the scene.
normal Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene.

Description

This is the method definition for placeObjectCustomPasses.