Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GridLayout.LocalToCellInterpolated

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Declaration

public Vector3 LocalToCellInterpolated(Vector3 localPosition);

Parameters

localPosition Local Position to convert.

Returns

Vector3 Interpolated cell position of the local position.

Description

Converts a local position to cell position.

Returns the interpolated cell position in floats, rather than the exact cell position.

// Move GameObject left by 1/4th of cell width of parent GridLayout
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponent<GridLayout>(); Vector3 cellPosition = gridLayout.LocalToCellInterpolated(transform.localPosition); cellPosition += Vector3.left * 0.25f; transform.localPosition = gridLayout.CellToLocalInterpolated(cellPosition); } }