Version: Unity 6 (6000.0)
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GUIUtility.QueryStateObject

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Declaration

public static object QueryStateObject(Type t, int controlID);

Description

Get an existing state object from a controlID.

This will return a recycled state object that is unique for controlID. If the state object has not been created by calling GetStateObject then it cannot be accessed using QueryStateObject. A call into QueryStateObject with the state object not created is invalid. A null may be returned, but is not guaranteed. An exception may happen instead.

Additional resources: GUIUtility.GetStateObject.