Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AudioSampleProvider.consumeSampleFramesNativeFunction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Experimental.Audio.AudioSampleProvider.ConsumeSampleFramesNativeFunction consumeSampleFramesNativeFunction;

Description

Pointer to the native function that provides access to audio sample frames.

This function pointer can be passed to native plug-ins that need to consume sample frames while avoiding any overhead related to going from native to C# or garbage collection interference.

Importing a native function that uses this type, for passing the native function pointer to the native plugin, would look like this:

SetConsumeSampleFramesFunction(
    AudioSampleProvider.consumeSampleFramesNativeFunction, signalProvider.id,
    signalProvider.channelCount, signalProvider.sampleRate);

See ConsumeSampleFramesNativeFunction for how to import a native function that uses this signature.