Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

EditorGUIUtility.LoadRequired

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Object LoadRequired(string path);

Description

Load a required built-in resource.

This function will look in Assets/Editor Default Resources/ folder for the required resource. The example below shows an the loading of an iPhone texture and used to texture a cube.

using UnityEngine;
using UnityEditor;

public class LoadRequiredExample { [MenuItem("Examples/LoadRequired Editor Example")] static void loadRequiredExample() { Texture tex = (Texture)EditorGUIUtility.LoadRequired("BuildSettings.iPhone");

Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }