Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

EditorApplication.ExecuteMenuItem

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Declaration

public static bool ExecuteMenuItem(string menuItemPath);

Description

Invokes the menu item in the specified path.

This function also works with Editor Scripts.

// Simple script that lets you create a new
// Scene, create a cube and an empty game object in the Scene
// Save the Scene and close the editor

using UnityEditor; using UnityEditor.SceneManagement;

public class ExampleClass { [MenuItem("Examples/Execute menu items")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);

EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");

EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }