Version: Unity 6 Preview (6000.0)
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Color.Lerp

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Declaration

public static Color Lerp(Color a, Color b, float t);

Parameters

a Color a.
b Color b.
t Float for combining a and b.

Description

Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

The code sample sets the color of a GameObject's material to a value between white and black, based on the amount of time that has elapsed.

using UnityEngine;

public class ColorLerp : MonoBehaviour { Color lerpedColor = Color.white; Renderer renderer;

void Start() { renderer = GetComponent<Renderer>(); }

void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); renderer.material.color = lerpedColor; } }

Additional resources: LerpUnclamped.