Version: Unity 6 Preview (6000.0)
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Camera.GetStereoNonJitteredProjectionMatrix

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Declaration

public Matrix4x4 GetStereoNonJitteredProjectionMatrix(Camera.StereoscopicEye eye);

Parameters

eye Specifies the stereoscopic eye whose non-jittered projection matrix needs to be returned.

Returns

Matrix4x4 The non-jittered projection matrix of the specified stereoscopic eye.

Description

Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.

If you have configured the non-jittered stereo projection matrices with Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this function will return the VR device's original stereo projection matrices. If you have not used Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this will return the same matrix as Camera.GetStereoProjectionMatrix.

Use Camera.GetStereoProjectionMatrix to get the jittered stereo projection matrices.

For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.