Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Camera.GetStereoProjectionMatrix

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Declaration

public Matrix4x4 GetStereoProjectionMatrix(Camera.StereoscopicEye eye);

Parameters

eye Specifies the stereoscopic eye whose projection matrix needs to be returned.

Returns

Matrix4x4 The projection matrix of the specified stereoscopic eye.

Description

Gets the projection matrix of a specific left or right stereoscopic eye.

The projection matrix will be provided by the VR SDK unless Camera.SetStereoProjectionMatrix or Camera.SetStereoProjectionMatrices have been used, in which case this method will return the value given to those methods. You can use Camera.ResetStereoProjectionMatrices to revert the camera to using projection matrices provided by the VR SDK.