Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Caching.ClearCachedVersion

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool ClearCachedVersion(string assetBundleName, Hash128 hash);

Parameters

assetBundleName The AssetBundle name.
hash Version needs to be cleaned.

Returns

bool Returns true when cache clearing succeeded. Can return false if any cached bundle is in use.

Description

Removes the given version of the AssetBundle.

using UnityEngine;

public class Example : MonoBehaviour { void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear the cached version from all caches, not just the currentCacheForWriting Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name));

//Unload the AssetBundle manifestBundle.Unload(true); } }