Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BoxcastCommand Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

Description

Creates a BoxcastCommand.

This command is run in the default physics scene.


Declaration

public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

physicsScene The physics scene to run the command in.
center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

Description

Creates a BoxcastCommand.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a box.

Description

Creates a BoxcastCommand.

This command is run in the default physics scene.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

physicsScene The physics scene to run the command in.
center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a box.

Description

Creates a BoxcastCommand.