Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AssetDatabase.IsValidFolder

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Declaration

public static bool IsValidFolder(string path);

Parameters

path The path to the folder.

Returns

bool Returns true if the folder exists.

Description

Given a path to a folder, returns true if it exists, false otherwise.

The given path is relative to the project folder.

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" };

//Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } } }