Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Assert.AreEqual

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void AreEqual(Object expected, Object actual, string message);

Declaration

public static void AreEqual(sbyte expected, sbyte actual, string message);

Declaration

public static void AreEqual(byte expected, byte actual, string message);

Declaration

public static void AreEqual(char expected, char actual, string message);

Declaration

public static void AreEqual(short expected, short actual, string message);

Declaration

public static void AreEqual(ushort expected, ushort actual);

Declaration

public static void AreEqual(sbyte expected, sbyte actual);

Declaration

public static void AreEqual(byte expected, byte actual);

Declaration

public static void AreEqual(char expected, char actual);

Declaration

public static void AreEqual(short expected, short actual);

Declaration

public static void AreEqual(ushort expected, ushort actual, string message);

Declaration

public static void AreEqual(int expected, int actual, string message);

Declaration

public static void AreEqual(uint expected, uint actual);

Declaration

public static void AreEqual(int expected, int actual);

Declaration

public static void AreEqual(uint expected, uint actual, string message);

Declaration

public static void AreEqual(long expected, long actual);

Declaration

public static void AreEqual(long expected, long actual, string message);

Declaration

public static void AreEqual(ulong expected, ulong actual);

Declaration

public static void AreEqual(ulong expected, ulong actual, string message);

Declaration

public static void AreEqual(T expected, T actual);

Declaration

public static void AreEqual(T expected, T actual, string message);

Declaration

public static void AreEqual(T expected, T actual, string message, IEqualityComparer<T> comparer);

Parameters

expected The assumed Assert value.
actual The exact Assert value.
message The string used to describe the Assert.
comparer Method to compare expected and actual arguments have the same value.

Description

Assert that the values are equal.

Show message when the expected and actual are not equal. If no comparer is specified, EqualityComparer<T>.Default is used.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }

Another example:

using UnityEngine;
using UnityEngine.Assertions;

// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.

public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;

// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);

actualInt = 33;

// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }

And another example:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;

// Assertion.Assert.AreEqual example // // Compare Vector2Int Assert using IEqualityComparer.

public class Example : MonoBehaviour { // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } }

public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } }

void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2);

// Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer();

Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer);

Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer);

Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); } }