Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ArticulationBody.GetRelativePointVelocity

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Declaration

public Vector3 GetRelativePointVelocity(Vector3 relativePoint);

Description

The velocity relative to the articulation body at the point relativePoint.

Gets the velocity relative to the articulation body at the specified relativePoint.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public ArticulationBody ab;

void Start() { ab = GetComponent<ArticulationBody>(); }

// Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the ArticulationBody, or that the wheel translates relative to the ArticulationBody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return ab.GetRelativePointVelocity(localWheelPos); } }