Version: Unity 6 Preview (6000.0)
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ArticulationBody.GetClosestPoint

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Declaration

public Vector3 GetClosestPoint(Vector3 point);

Parameters

point The point of interest.

Returns

Vector3 The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one.

Description

Return the point on the articulation body that is closest to a given one.

This returns the input point in case it was not possible to calculate the actual closest point for some reason.