Version: Unity 6 Preview (6000.0)
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  • C#

GraphicsDevice.ExecuteFSR2

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Declaration

public void ExecuteFSR2(Rendering.CommandBuffer cmd, AMD.FSR2Context fsr2Context, ref AMD.FSR2TextureTable textures);

Parameters

cmd The rendering command buffer to record commands into. This call does not execute the command buffer. You must execute the command buffer yourself at any time after this call.
fsr2Context The source feature context to execute. You must set the parameters for this command in the FSR2Context object prior to this call.
textures The texture table, where inputs/outputs are specified for FSR 2.0 to execute.

Description

Records the execution of FSR 2.0 into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it.