Use the Scene View preferences to customize object placement and visibility while editing. To open the preferences, go to Edit > Preferences > Scene View (macOS: Unity > Settings > Scene View).
| Property | Function |
|---|---|
| Create Objects with Constrained Proportions | Define the default behavior for Scale in the Transform component. When enabled, changing a GameObject’s scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the Inspector window. |
| Auto-hide gizmos | Enable to hide the gizmos of components collapsed in the Inspector. |
| Refresh the Scene view only when the Editor is in focus | Enable to ignore the “Always Refresh” flag on the Scene view when the Editor is not the foregrounded application. |
| Line Thickness | Set the line thickness of your transform tools. |
| Enable filtering while searching | Enable to gray out any non-matching items in the Scene view. Enabled by default. |
| Enable filtering while editing LOD groups | Enable to gray out other objects in the scene while editing level of detail (LOD) groups. Enabled by default. |
Select where newly created 3D objects are placed in the scene.
| Property | Function |
|---|---|
| World Origin | Instantiate new 3D objects at world coordinates 0,0,0. |
| Scene Intersection | Instantiate new 3D objects at the nearest collider in the center of the Scene view. If no collider is hit, then the 3D object is instantiated at the scene pivot. |
| Scene Pivot | Instantiate new 3D objects at the scene pivot. |