Version: Unity 6.0 (6000.0)
Language : English
Package Manager preferences reference
Search preferences reference

Scene View preferences reference

Use the Scene View preferences to customize object placement and visibility while editing. To open the preferences, go to Edit > Preferences > Scene View (macOS: Unity > Settings > Scene View).

General Scene view settings

Property Function
Create Objects with Constrained Proportions Define the default behavior for Scale in the Transform component. When enabled, changing a GameObject’s scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the Inspector window.
Auto-hide gizmos Enable to hide the gizmos of components collapsed in the Inspector.
Refresh the Scene view only when the Editor is in focus Enable to ignore the “Always Refresh” flag on the Scene view when the Editor is not the foregrounded application.
Line Thickness Set the line thickness of your transform tools.
Enable filtering while searching Enable to gray out any non-matching items in the Scene view. Enabled by default.
Enable filtering while editing LOD groups Enable to gray out other objects in the scene while editing level of detail (LOD) groups. Enabled by default.

3D Placement Mode

Select where newly created 3D objects are placed in the scene.

Property Function
World Origin Instantiate new 3D objects at world coordinates 0,0,0.
Scene Intersection Instantiate new 3D objects at the nearest collider in the center of the Scene view. If no collider is hit, then the 3D object is instantiated at the scene pivot.
Scene Pivot Instantiate new 3D objects at the scene pivot.

Additional resources

Package Manager preferences reference
Search preferences reference