Version: Unity 6.0 (6000.0)
LanguageEnglish
  • C#

Quaternion.Euler

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Declaration

public static Quaternion Euler(float x, float y, float z);

Parameters

Parameter Description
x Rotation in degrees around the x-axis.
y Rotation in degrees around the y-axis.
z Rotation in degrees around the z-axis.

Returns

Quaternion The Euler angle rotation specified by the angles x,y,z converted to a Quaternion. The rotation order is ZXY.

Description

Converts an input Euler angle rotation specified as three floats to a Quaternion.

Returns a rotation that rotates z degrees around the z-axis, x degrees around the x-axis, and y degrees around the y-axis. Rotations are applied in ZXY order. The output is represented as a Quaternion. The rotation direction is counter-clockwise when looking from the origin along the axis of rotation. For more information, refer to Rotation and Orientation in Unity.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Quaternion rotation = Quaternion.Euler(0, 30, 0); } }

Declaration

public static Quaternion Euler(Vector3 euler);

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Vector3 rotationVector = new Vector3(0, 30, 0); Quaternion rotation = Quaternion.Euler(rotationVector); } }